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GFrameHandler


GFrameHandler is a tiny C++ library for some basic manipulations in cycle loop and frame time of game. It could be easily used to limit frame rate of an application or getting frame time for implementing time based game. Currently, GFrameHandler could be integrated into Windows programs and SDL/Clanlib programs in platforms supported by correspond library.

Online Documentation/Readme of GFrameHandler


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GFrameHandler is distributed under Boost Software License - Version 1.0


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